Centre for Smart Immersive Technology

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Research Themes

Our research themes reflect the board areas of creative digital technology in which we have particular strengths and interests. We investigate fundamental technologies that underpin augmented and virtual reality (AR/VR) and digital games by developing novel algorithms and applications. Our research activities are interdisciplinary which touch upon computer science, human-computer interactions and creative art computing. We develop games, creative digital media, practice-based outputs and use these as powerful tools to tackle major societal challenges. 

Research Projects (Ongoing)

  • H2020-MSCA-RISE-2018: Game Toolkit for e-Health and m-Health Products (iGame), €837,000, 01/01/2019 -31/12/2022. The centre coordinates and leads a consortium of 6 international partners. PI Professor Wen Tang.
  • Interreg 2 Seas Mers Zeeen PATH:PATHways to improving perinatal mental health, over €5 million of European funding to this €8.5 million partnership. 01/03/2019 – 28/02/2023.  The Health and Europe Centre leads the project. The Centre receives over €450,000 to develop innovative digital technology using wearable computing and games for PATH.  PI Professor Wen Tang
  • Innovate UK KTP: Virtual Reality Exercise Application for Personal Healthcare, £138,356 01/12/2018 – 31/07/2020. PI Dr Christos Gatzidis
  • Guide Dogs for the Blind Association: Improving orientation, mobility and wellbeing using assistive technology: literature review and the development of novel technologies. £40,065, 01/04/2018 – 07/11/2019 PI Dr  Simant Prakoonwit

Research Projects (Past 3 years)

  • European Commission H2020 MSCA IF -2017 : Artistic Animation Rendering with Stylization (Ani-Style), £161,404. PI Dr Feng Tian
  • NHS Auto Camera Tracking System for Patient Homecare £2,000, 01/04/2017- 30/09/2017. PI Professor Wen Tang
  • AHRC CORPUS, £4, 516 01/04/2018 – 31/12/2018. PI Dr Fred Charles
  • Curamicus Ltd: Evaluate and analyze the data for the purpose of generating quantitative parameters relating to gait, balance and sway of the Wearers. £1708, 01/05/2018-31/07/2018. PI Dr  Simant Prakoonwit

Matched-funded PhD Studentships (Past 2 years)

  • 22 Matched-funded PhD Studentships have been awarded in the past 2 years in collaboration with and sponsorships from a wider range of academic institutions and industry partners. PIs: Professor Wen Tang,  Dr Feng Tian, Dr  Simant Prakoonwit, Dr Christos Gatzidis, Dr Fred Charles and Dr Charlie Hargood.

Smart VR, AR and Games Technology (Algorithms, Systems and Applications)  

Research projects deal with fundamental issues of visual computing algorithms, targeting real-time performances with respect to computational complexity, realism, accuracy and control-ability in interactive digital content creation.  Research topics are ranging from real-time physics simulation, non-photo realistic rendering,  weathering simulation to medical simulation, as well as image processing and augmented reality applications. 


Game Design Theory and Practice

Find out more about our PLUS VR project (Police Training Using Simulations)

Since the earliest civilization of human history, people socialize and learn through gameplay.  Research focuses on game design theory and practices with strong emphases on technological implementations and evaluations.  Research topics include, but not limited to:

  • Games Design Theory and Experimentation
  • Software Engineering in Games Development
  • Gaming Device Design and Testing

BU Game Analytics Platform

BU GamesLab is a bespoke game analytic platform specifically designed for AR, VR and digital games research and development. 

 Digital Music Instruments and Music Compositions 

These research projects are interdisciplinary in nature crossing boundaries of performance, improvisation, composition, technology and science. Current research projects include:

  • Technologically mediated performance
  • Acousmatic Composition
  • Arts science collaborations exploring intersections between immunology and creative practice.
  • Inclusive music making through enabling technologies.

Public Engagement

The Centre runs regular Wednesday seminar series

Funding support from

 

Director

Professor  Wen Tang, Professor of Games Technology

+44(0)1202 962498

wtang@bournemouth.ac.uk

Associated Staff

PhD Students

Details of our PhD students are available here.

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Latest news from Centre for Smart Immersive Technology:

  • Newsletter, November 2015 Issue, Creative Technology

    Congratulations to Dr Leigh McLoughlin, Lecturer in Games Technology of Creative Technology Department, and the rest of his team in Media Scholl on winning a very prestigious Times Higher Education... »

  • Publications by the Department of Creative Technology

    2017 Journals Cavazza, M., Aranyi, G. and Charles, F., 2017. BCI Control of Heuristic Search Algorithms. Frontiers in Neuroinformatics, 11 (6). Morrison, L.G., Hargood, C. et al., 2017. The effect... »

  • Games Technology Newsletter- October 2015 Issue

    The Creative Technology Department publishes a monthly Games Technology Newsletter, featuring news and views from across the sector, as well as updates from the Department. The current issue includes updates... »


Related research projects

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