Our research themes reflect the board areas in which we have particular strengths and interests. Given that computer games and digital music are fundamentally interdisciplinary research which touch upon nearly every area of computer science, human computer interactions and creative art computing, researchers in the Centre collaborate intensively with many other groups in the University, investigating concrete problems arising in their respective research.
We develop games, creative digital media, practice-based outputs and use these as powerful tools to tackle major societal challenges. We use a range of approaches, from developing computational algorithms, innovating game design methodologies, designing hardware gaming devices to creating digital music instruments and musical compositions.
We aims to become a Centre of Excellence that facilitates and identifies the potential of interactive digital technologies, contributing to the scientific, technological, and economic growth of the the society.
T1: Real Time Graphics and Simulation Algorithms
Research projects deal with fundamental issues of visual computing algorithms, targeting real-time performances with respect to computational complexity, realism, accuracy and control-ability in interactive contents creation. Research topics are ranging from real-time physics simulation, non-photo realistic rendering, weathering simulation to medical simulation, as well as image processing and augmented reality applications.
Mobile AR Cloth in Games Air supported Thin Shells Non-photo realistic rendering
T2: Game Design Theory and Practice
Since the earliest civilization of human history, people socialize and learn through gameplay. Research focuses on game design theory and practice with strong emphases on technological implementations and evaluations. Research topics include, but not limited to:
- Games Design Theory and Experimentation
- Software Engineering in Games Development
- Intuitive and Accessible Game Authoring Tools
- Gaming Device Design and Testing
PLUS:Police Training Using Simulations
To find out more about our PLUS project (Police Training Using Simulations), please go to this website
BU GamsLab is a bespoke game analytic platform specifically designed for serious games research and development.
We offer simple client side libraries for integrations with populate technologies allowing you to quickly add analytics to new or existing projects. Integrating data analytics within the game development for serious games research becoming less complicated. The APIs are provided for popular platforms used in game development. To find out more about our PLUS project (Police Training Using Simulations), please go to this website
T3: Digital Music Instruments and Music Compositions
These research projects are interdisciplinary in nature crossing boundaries of performance, improvisation, composition, technology and science. Current research projects include:
- Technologically mediated performance
- Acousmatic Composition
- Arts science collaborations exploring intersections between immunology and creative practice.
- Inclusive music making through enabling technologies.
T4: Enterprise and Knowledge Transfer
We will collaborate with local innovative businesses to solve real-life problems, aligned with the interactive digital technologies of the local region and in the UK, for example digital games and digital media, to support the innovation and technology businesses with knowledge transfer, training and the state-of-the-art solutions for economic growth.