Centre for Games and Music Technology Research

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Research Themes

Our research themes reflect the board areas in which we have particular strengths and interests. Given that computer games and digital music are fundamentally interdisciplinary research which touch upon nearly every area of computer science, human computer interactions and creative art computing, researchers in the Centre collaborate intensively with many other groups in the University, investigating concrete problems arising in their respective research.

We develop games, creative digital media, practice-based outputs and use these as powerful tools to tackle major societal challenges. We use a range of approaches, from developing computational algorithms,  innovating game design methodologies, designing hardware gaming devices to creating digital music instruments and musical compositions. 

We aims to become a Centre of Excellence that facilitates and identifies the potential of interactive digital technologies, contributing to  the scientific, technological, and economic growth of the the society.

Publications

201720162015, 2014, 2013, 2012, 2011, 2010


T1: Real Time Graphics and Simulation Algorithms 

Research projects deal with fundamental issues of visual computing algorithms,  targeting  real-time performances with respect to computational complexity, realism, accuracy and control-ability  in interactive contents creation.  Research topics are ranging from real-time physics simulation, non-photo realistic rendering,  weathering simulation to medical simulation, as well as image processing and augmented reality applications.

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      Mobile AR            Cloth in Games    Air supported Thin Shells  Non-photo realistic rendering

skeleton3    John    christos    fancy    
 Medical Simulation        Texturing          Object Weathering    Real-time Elastic Rods

 


T2: Game Design Theory and Practice

Since the earliest civilization of human history, people socialize and learn through gameplay.  Research focuses on game design theory and  practice with strong emphases on technological implementations and evaluations.  Research topics include, but not limited to:

  • Games Design Theory and Experimentation
  • Software Engineering in Games Development
  • Intuitive and Accessible Game Authoring Tools
  • Gaming Device Design and Testing

 Dialogue DavidJohn2 WenGame biz2

 dialogue2ui sasimage Jon DavidJohn1

 mathrun2 mathrun mathsresearchgamepic1 mathsresearchgamepic2 

 

Projects:

PLUS:Police Training Using Simulations

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To find out more about our PLUS project (Police Training Using Simulations), please go to this  website 

BU GameLab:

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BU GamsLab is a bespoke game analytic platform specifically designed for serious games research and development.

We offer simple client side libraries for integrations with populate technologies allowing you to quickly add analytics to new or existing projects. Integrating data analytics within the game development for serious games research becoming less complicated. The APIs are provided for popular platforms used in game development. To find out more about our PLUS project (Police Training Using Simulations), please go to this  website 


 T3: Digital Music Instruments and Music Compositions 

These research projects are interdisciplinary in nature crossing boundaries of performance, improvisation, composition, technology and science. Current research projects include:

  • Technologically mediated performance
  • Acousmatic Composition
  • Arts science collaborations exploring intersections between immunology and creative practice.
  • Inclusive music making through enabling technologies.

    Tom2    Tom1


T4: Enterprise and Knowledge Transfer

We will collaborate with local innovative businesses to solve real-life problems, aligned with the interactive digital technologies of the local region and in the UK, for example digital games and digital media, to support the innovation and technology businesses with knowledge transfer, training and the state-of-the-art solutions for economic growth.

Research Overview

We are an interdisciplinary research centre with research interests spanning all aspects of modern computer games and creative computing. Our Goal is to understand the underlying fundamental principles of how humans interact with creative digital contents, especially games and digital music. 


PhD Students

Details of our PhD students are available here.

 


Research Impact

 The Centre has a number of funded projects which utilise games technology and the power of gameplay to make societal impact, addressing issues in public health, education and training.

To find out more about our impact cases here.


Public Engagement

The Centre runs regular Wednesday seminar series


Games Design & Programming Newsletter

The Centre published a monthly Games Design & Programming News Letter

Feb-2016-NewsLetter

Nov-15-Newsletter

Oct-15-Newsletter

 


Director of Centre for Games and Music Technology

Professor  Wen Tang, Professor of Games Technology

+44(0)1202 962498

wtang@bournemouth.ac.uk

Associated Staff

 

Tagged:

Latest news from Centre for Games and Music Technology Research:

  • Newsletter, November 2015 Issue, Creative Technology

    Congratulations to Dr Leigh McLoughlin, Lecturer in Games Technology of Creative Technology Department, and the rest of his team in Media Scholl on winning a very prestigious Times Higher Education... »

  • Publications by the Department of Creative Technology

    2017 Journals Cavazza, M., Aranyi, G. and Charles, F., 2017. BCI Control of Heuristic Search Algorithms. Frontiers in Neuroinformatics, 11 (6). Morrison, L.G., Hargood, C. et al., 2017. The effect... »

  • Games Technology Newsletter- October 2015 Issue

    The Creative Technology Department publishes a monthly Games Technology Newsletter, featuring news and views from across the sector, as well as updates from the Department. The current issue includes updates... »


Related research projects

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